![]() The mods for the game aren't really something I like to count for or against a game. There is no real story for the game, instead the events, pawn interactions, and goals of your colony really dictate the story that happens for each and every time you start a new colony. I will admit though the game does have some issues with conveyance. ![]() It is worth running through the tutorial for the basic idea, if you get stuck there are a lot of channels on Youtube with some guidance. It is possible to micromanage every task, but that would get daunting quickly. Instead you set tasks, priorities, bills, and other things and allow it to auto-run. You don't really tell your pawns to do things in a direct manner. A bit of frustration with the game for most players will be the interface and learning curve. ![]() Even Elder Scrolls games have worn on me. The Soundtrack is fantastic, Aiistair Lindsay did a great job bringing an atmospheric sound track that has gone longer than any game I've ever played without being turned off. I still find myself coming back with new mods and new challenges. Rimworld has done that, and I have put over 500 hours into the game at this point. The Soundtrack is fantastic, Aiistair Lindsay did a great job bringing an atmospheric sound track that has gone longer than any game I've ever played It isn't very often I find a game that comes along and takes my attention away completely. ![]() It isn't very often I find a game that comes along and takes my attention away completely. ![]()
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